This was written after several hours of shoveling several feet of snow and during raid, so there may be mistakes.
There were some definitely noticeable changes to legendaries in this round of PTR changes. Note, these changes aren’t technically final and they haven’t been fully tested in sims yet to see the full extent of these changes.
- Now always grants 10% increased movement speed and 3% Haste.
- When triggered, this bonus is increased to the current values of 70% movement speed and 25% Haste.
- Movement speed bonuses now stack with other movement speed bonuses.
This is an interesting change. Basically you will have a permanent 10% movement speed and 3% haste and when you get the buff, they become 70% and 25%, respectively. Pretty clear buff to the times that you don’t have the buff up. Whats unclear is whether the movement speed stacking is specific to the Sephuz Buff, or other movement speed buffs.
Now also increases Touch of Death‘s damage by 40%.
Another clear buff, 40% is a lot. It still has the limitations of the rest of the proc, but an additional 40% damage to Touch of Death is nothing to scoff at. Its unclear whether this damage increase is before or after Gale Burst is added.
Reduce the cost of Fists of Fury by 1 Chi (was 2 Chi).
Pretty flat nerf, and as its roughly, but not quite, halving the benefit of the legendary. Less chi should mean better use of chi, so its not quite a 50% nerf. Its probably that this was a pretty big hit to the power of this legendary, but we wont know how much until sims are updated and done. It could be pretty rough, its going to be decent still, but certainly not BiS.
The duration of Storm, Earth, and Fire is reduced to 0.4 seconds (was 0.6 seconds) for every Chi you spend.
Another nerf to the one of Windwalker’s strongest legendaries, this time “only” a 1/3 decrease in effect. This will certainly help balance things with the addition of Serenity, but this one is even harder to math out the benefit of until we get sims for it. Its a pretty big nerf as well, likely bigger than just 1/3 the benefit since the benefit somewhat compounds on itself.
Now has an additional 1041 Mastery (@ ilvl 940) as a third bonus secondary stat.
Decent addition of stats, but nothing fantastic. If the above change for Sephuz’s movement speed applies to this ring as well, then that would be REALLY strong imo.
- Chi spenders increase the damage of your next Crackling Jade Lightning by
50%and reduce its cost by 5%, stacking up to 20 times. Not in Blizzard’s notes.
Its unclear if this is actually intended, but if it is, its a pretty decent single target buff, doubling a legendary that was already pretty strong in pure single target, albeit difficult to use perfectly. It would almost undoubtedly make this the BiS legendary for single target.
The overall idea of these changes was to bring the top down and the bottom up for the legendaries, and in that right, they likely succeeded. However, it looks like, without any compensation or other change, Katsuo’s Eclipse and Drinking Horn Cover may drop it quite a bit down the list compared to other legendaries, its difficult to say how much until we’re able to get sims out, but they’re almost certainly not going to be BiS anymore. This is probably overkill for both without some other changes, almost certainly overkill for Katsuo’s Eclipse.
There are a lot of moving parts in 7.2 currently so its difficult to say how everything will shake out, but its pretty easy to see how these legendary changes will tweak things.
Remember to direct any vitriol and freaking out to Blizzard in the correct places and ways, NOT in Discord on the comments, or PMs to me.